Change control for Unity games.

Let an agent change your game. Then see the proof it still plays.

Every change gets a contract, runs in an isolated worktree, and is checked in Play Mode before it lands. If a check fails, it rolls back.

Request alpha access How it works

inspect    reference project   ok
contract   knockback rules     approved
write set  3 files             approved
worktree   isolated            created
compile    Unity               passed
play mode  knockback tests     passed
main tree  untouched
∎
Illustrative evidence for the reference change.

How it works

  1. Inspect the project.
  2. Review the contract.
  3. Approve the write set.
  4. Apply the change in a worktree.
  5. Verify with compile and Play Mode.
  6. Roll back if it fails.

Where other tools stop

Oqedra does not replace your engine, your IDE, your model, or your art pipeline. It makes them work together and checks the result.

ToolStops atOqedra
AI coding toolsIt compiles.It plays.
Version controlIt stored the change.It proved the change.

Speed comes from safety.

You can move quickly because every change can be checked and rolled back.

  • Local by default. Everything runs on your machine. Live model calls are off unless you turn them on.
  • Your main tree is never the edit target. Changes land in an isolated Git worktree. The engine project stays the source of truth.
  • Proof, not vibes. A change is checked with a Unity compile and Play Mode tests. If a check fails, it rolls back.

Change your game. Prove it still plays.

Request alpha access